I like the catchy synth riffs at the beginning, although the little volume automation on the 6th note of every bar was throwing me off for a bit. The lead has a bit of a harsh edge to it, but it fits the character of the piece overall. A bigger problem is the mix, which sounds very distorted during the busier section at :29. I can barely hear the drums there, and I think the bass is causing the synths to duck under occasionally too. The ominous part at 1:18 was cool, although once again some of the harmonies sound pretty indistinct. This is especially noticeable when the main riff returns at 1:46.
An important step towards fixing that is cutting back on the reverb, but the main thing you need to do is use more filtering. You shouldn’t really have any frequencies beneath 100 Hertz or so in the melody synths, or anything besides the bass and kick drum, really. Ideally, you’d select your instruments before composing a piece, keeping “slots” in mind - assigning one or two instrument each to the bass range, mid-low, middle, high-mid, and treble range. That way, even if the 2 instruments belonging to the same frequency range are playing at once, you can keep them sounding distinct in the mix using tools like panning, sidechaining, and stereo widening. In reality, most producers don’t usually do this “slot” technique, but while you’re learning how to mix and master your tracks it can be really helpful. Try looking up how to use an equalizer in your DAW.
Still, the composition is pretty good - cool melodies, smooth flow, good sense of atmosphere. Some of the sound design is a bit cheesy here, but my main concern is still the mixing. Hope this helps. Keep at it, Draten! :)
Mixing, mastering, and balance
.25/2
Structure, transitions, phrasing, and variety
1.25/1.5
Melody, tonality, harmony, and texture
1.75/2
Instrumentation and sound design
.5/1
Emotion, atmosphere, and catchiness
1/1.5
Originality and uniqueness
.5/1
Overall (how do the elements above interact?)
.25/1
Composite score
5.5/10