Not bad! The animation is a bit crude, although I like the plot, and the music fits in well. I think the park/city main street scenery is drawn particularly well. Keep it up, flashmakeit! :)
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Not bad! The animation is a bit crude, although I like the plot, and the music fits in well. I think the park/city main street scenery is drawn particularly well. Keep it up, flashmakeit! :)
Okay, enjoy your day
Awesome! Love your self-deprecating sense of humor here and all the different badger lore elements. I remember jamming out to the original badger animation when I was a schoolboy. To think it's been 20 years since it came out is crazy, haha. Rock on, Weebl! ^_^
Disturbing and dystopian. The music really helps set the mood too. Not sure I like the pixelated quality of the animation, but the vivid imagery (puzzle pieces, militaristic marching of the characters, etc.) comes through well regardless. Happy birthday!
This looks awesome! Love the world map radar screen in the background and the gritty, military-style text. Fits the branding of "deathmatch" well. If I had to complain about something, it might be that 482 hours is not a very intuitive period of time to understand. Still, it was a really good idea to post this, and the design is clean. Cheers! ^_^
Thanks! I went with HHH:MM:SS clock because it was a bit shorter than one with days and thus allowed for bigger text, but I'll check how it looks with days included, I'll be making a small update soon in any case.
Cute game! Thematic content is fun, and I like the music and story at the beginning. The concept is a bit simple, and the picture could be a little less pixel-y, but it also gives the animation a fun retro vibe. Keep at it, Nick et al! :)
Great game! The original made my year in 6th grade, and this game is both similar enough in format to rekindle that nostalgia while it's different enough in the strategy and mechanics required to win to keep it interesting. Nice work! Maybe I'll even go to MaxGames later to try it on impossible mode. :)
I like the ambiance at the beginning. The vocal samples sound a bit out-of-place by contrast with the dreamy synths, and the vocals also sound a bit too quiet in the mix relative to the other elements of the sound design. I like the strong beats and driving house beat at :58. The echo-y percussion snaps and pitch-sliding synth lines are nice, but the texture still sounds a tad minimal, and could also use some more structuring during the "body" of the piece. The rhythmic content is strong throughout, as is the production quality. The transition from 2:30-2:36 was a bit jarring, but conceptually it does flow well into the section with the ghostly arpeggios at 2:39. That said, I don't think you fully capitalized on the energy and drive of the piece after that, as soon after the piece sputters to an end without much of a second "point of arrival" (after :58, that is).
Overall, I really like the eerie mood, danceable flair, and sound design of this. Compositionally, it could use a bit more ebb-and-flow later on, and I also don't quite think what you've done with the vocals is a compelling addition to the original. That said, some of the rhythmic syncopations (like at around 2:19) and compositional details (like the transition at 2:30) are really clever, and I have a feeling this will be stuck in my head for a while to come. Keep at it, 3manon! ^_^
Prod - 9
Mix - 8.5
Master - 9
Style - 7
OVERALL - 8.375
I love the eerie ambiance at the beginning. The piece is a little slow to develop, although the sound design is both evocative and well-balanced. Nice gradual crescendo into 1:18. The part at 1:23 feels like a notable moment of arrival, and I love the dissonance shortly thereafter. The flavor is very cinematic and foreboding. Despite not having a ton of notes, the texture sounds very rich and full. At some point in the middle of the piece, I would've liked to hear a tad more structuring, although I really like the stylistic choice of bookending this piece with two big gradual crescendos. That said, the second crescendo didn't come with a whole lot of novelty compared to the first one.
Overall, this is a beautiful piece that's very well-produced. I think it also suffers from some of the tropes of the genre, though: not a ton of variety in the sound design, and a pretty slow pace in general. Still, you've captivated me with the harmonic content and arrangement, and I admire your creativity in completely reimagining the mood and timbre of the original. Strong effort, Anthony! ^_^
Prod - 9.5
Mix - 9
Master - 9
Style - 7.5
OVERALL - 8.75
Thanks for the thoughtful words, Andrew! Yes I ended up creating a through-composed plus bookend. I decided not to overthink this one and let some of the audio files dictate the form for me, especially bass and vocals, while making small adjustments and decorating with the rest of the stems.
I like the soft bell-like synths and the fade-in with the drums at the beginning. The upbeat mood is also a plus, and there's a good sense of build-up into :38. It's a little hard to make out the lyrics, but the vocals sound pretty authentic for a vocaloid. The extended solo at 1:52 was also a nice touch, as was the drawn-out transition at 2:15. The piece gets a tad repetitive towards the end, and I will have to reiterate my main complaint from last time: the piece is super generic. Chronologically, the chord progression is the first indicator of that in the song. It's a SUPER common chord progression in pop music. Seriously, here are some songs that use the same progression:
- Numb by Linkin Park
- Kids by MGMT
- Africa by Toto
- River Flows In You by Yiruma
- Complicated by Avril Lavigne
- Grenade by Bruno Mars
- San Francisco by Scott McKenzie
- Save Tonight by Eagle Eye Cherry
- MANY more
And of course, for a hands-up/happy hardcore track, the sound design is also very generic. The four-on-the-floor drums, dreamy pads, synth lead, and bass all sound a lot like tons of other songs. See, for example, "Come Home" by Envy (which also uses your chord progression). The compositional details also use staples of the genre everywhere, including the snare filler that steadily increases in pace at 1:22 and the "shooting star" faller at the very beginning.
So, your piece is a lot of things, Immy. It is well-produced, catchy, and smooth-flowing. It has solid melodic ideas and a pretty realistic-sound vocaloid. But it is simply not very unique. That is the main area for improvement in my view. Switch up the chord progression or a couple of the instruments and it might sound less cliche. Add a bridge in a minor key, perhaps. That is my honest criticism, even if it gets me smacked in the face with a pan.
Otherwise, I really like the production quality of this one. Mix sounds super clean and well-balanced. Cheers! ^_^
Mixing, mastering, and balance
2/2
Structure, transitions, phrasing, and variety
1/1.5
Melody, tonality, harmony, and texture
1.75/2
Instrumentation and sound design
1/1
Emotion, atmosphere, and catchiness
1.25/1.5
Originality and uniqueness
.25/1
Overall (how do the elements above interact?)
1/1
Composite score
8.25/10
Nice! I like the color scheme and symmetry with the railing posts. It was also a good choice to put the ominous figure/statue on the top of the building in the middle. The whole image looks very well-balanced and clean. Keep it up, CF24! ^_^
That figure… is supposed to be one of those electric hotspots lol
What a nice tribute to your friends! I'm honored to be included. :D
The orange spaceship looks especially cool. I also like the purple fog/cloud effect in front of the black building on the far right.
If I had to critique one thing, it might be that the white platform in the middle isn't totally clean or symmetrical. It almost looks like the left side of the triangle in the center is caving in a bit. That said, I especially like the pumpkin man character near the bottom-left. Would love a breakdown/labeling of which character is which.
Happy New Year, CF24! ^_^
Well, let’s start from you
You are the person looking at Snikio district from sceptdpinoy, that large orange ship. Under you inside the ship is Johassa, the blonde person, and The madam, the one who has a hat that looks like a red head, the madam is made by Noskynkgyesk .
Lucy is made by Aapiarts, and is the one flying with the propellor, it was inspired and sort of an aftermath by another art he did actually.
The catgirl hanging onto me Spektral trying to get to me is Cassy, an OC by Rosarjc, who is apparently in love with me, that started off as an inside joke before it became canon in Cyberlesia lol.
Above the orange ship is Kotico, that skydiving cat, and Emsdelaroz, the one I sadly forgot to add, but added later lol.
The blue ghost holding the pumpkin man is Trevor8, or Wilidacious as some might know him, the pumpkin man is Yosos.
Last of all about the platform… that’s not just a platform… that’s Ki1, a friend of mine! The white cat on the right side of ki1 is wifecat, by whimsical-wife, and on the right side is pip, OC by Nebulate. Ki1 is also abducting Songia, an OC made by Songiaxshudder.
All the people other than Trevor8 are from the Discord server I introduced ya too!
Mjs1 is also here, made by @Vulturrent… if you look on the ship you’ll find him lol
@taintedlogic
I like it! Cabin looks good. Maybe it could feel a bit more festive with some trees or large ornaments across the roof or something. There are just a few too many browns and grays to make it feel very Christmas-y. I also think the snow could be a bit "denser," otherwise it's a little too subtle. Lastly, there's one floating black pixel above the character's hat, and I'm not sure what to make of it. I like the way you varied the coloration on the smoke coming out of the chimney. The cloud break is also nice - the way it's placed between the character and the cabin gives the image a nice "rhythm," if that makes sense, and it's aesthetically pleasing that the edges of the cloud break line up with the roof line and character's figure. Merry Christmas and Happy Holidays, CF24! ^_^
I know, and I hate that black dot 😭😭😭
Hi. I'm Andrew. Audio portal junkie since 2010, supporter since 2017. I always want to improve what I do! I make music, run the NGUAC, post poetry on BBS, and am the all-time #2 audio reviewer. I love this site, and I want to make it the best I can! ^_^
Age 28, Male
Policy Research
Bates College
Cambridge, Massachusetts
Joined on 8/16/12