Not bad! The animation is a bit crude, although I like the plot, and the music fits in well. I think the park/city main street scenery is drawn particularly well. Keep it up, flashmakeit! :)
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Not bad! The animation is a bit crude, although I like the plot, and the music fits in well. I think the park/city main street scenery is drawn particularly well. Keep it up, flashmakeit! :)
Okay, enjoy your day
Awesome! Love your self-deprecating sense of humor here and all the different badger lore elements. I remember jamming out to the original badger animation when I was a schoolboy. To think it's been 20 years since it came out is crazy, haha. Rock on, Weebl! ^_^
Disturbing and dystopian. The music really helps set the mood too. Not sure I like the pixelated quality of the animation, but the vivid imagery (puzzle pieces, militaristic marching of the characters, etc.) comes through well regardless. Happy birthday!
This looks awesome! Love the world map radar screen in the background and the gritty, military-style text. Fits the branding of "deathmatch" well. If I had to complain about something, it might be that 482 hours is not a very intuitive period of time to understand. Still, it was a really good idea to post this, and the design is clean. Cheers! ^_^
Thanks! I went with HHH:MM:SS clock because it was a bit shorter than one with days and thus allowed for bigger text, but I'll check how it looks with days included, I'll be making a small update soon in any case.
Cute game! Thematic content is fun, and I like the music and story at the beginning. The concept is a bit simple, and the picture could be a little less pixel-y, but it also gives the animation a fun retro vibe. Keep at it, Nick et al! :)
Great game! The original made my year in 6th grade, and this game is both similar enough in format to rekindle that nostalgia while it's different enough in the strategy and mechanics required to win to keep it interesting. Nice work! Maybe I'll even go to MaxGames later to try it on impossible mode. :)
I like the heavy percussion at the beginning and the dramatic brass chords at :08 and :16. After that, the piece is a bit slow to develop, and I was a bit thrown off by just how much quieter the somber melodies at :46 are compared to the brass and percussion earlier. The piece comes together nicely at 1:36, and I love the percussion rolls at 1:46, but unfortunately the strings get really lost in the mix during the climactic part at 1:36, and the percussion is also a bit hard to hear during the final flourish at 2:02. The composition is very good overall, but it could maybe use a tad bit more fleshing out in the middle to maximize the impact of the big “point of arrival” at 1:24. Also, I know you’re using MuseScore, but the mix could be a lot sharper and the volume levels need some rebalancing between the section at :46 and the more climactic ones on either end. The sound design is also solid, and I also like the pacing of the piece a lot, with the dramatic pauses and drawn-out drum fills as transitions. Overall strong work, Zeddius! Thanks for coming out to the NGUAC. ^_^
Mixing, mastering, and balance
1.25/2
Structure, transitions, phrasing, and variety
1.25/1.5
Melody, tonality, harmony, and texture
2/2
Instrumentation and sound design
1/1
Emotion, atmosphere, and catchiness
1.5/1.5
Originality and uniqueness
1/1
Overall (how do the elements above interact?)
.75/1
Composite score
8.75/10
Wow, the coughing is really conspicuous lol.
I like the heavy snare at the beginning and the tempo automations into :19. The dreamy synths at :20 are nice, as are the breaks at :30. The piece could’ve had a bit of a stronger sense of direction during the first minute, and the transition at 1:03 is a bit abrupt. I like the variation on the drums at 1:17 with the squeaky hi-hats and rolled popcorn snare. At some point, some more dynamic content would’ve been nice. You definitely kept the piece somewhat fresh with the switch-ups in the instrumentation and rhythmic content, but at some point the texture would’ve been much more well-rounded with some more content in the upper-mid frequency range. At the very least, some variation on the main melody later in the piece, such as at 2:36, would help take this piece to the next level. Overall, though, I like the atmosphere, sound design, and rhythmic content of this piece a lot. Thanks for coming out to the NGUAC, XerXer716! ^_^
Mixing, mastering, and balance
2/2
Structure, transitions, phrasing, and variety
.75/1.5
Melody, tonality, harmony, and texture
1.5/2
Instrumentation and sound design
1/1
Emotion, atmosphere, and catchiness
1.25/1.5
Originality and uniqueness
.5/1
Overall (how do the elements above interact?)
.75/1
Composite score
7.75/10
Thanks so much for the review and also running the NGUAC! It's been super fun!!
I agree with you on the arrangement and variation stuff. That transition at 1:03 was one of my bigger concerns but I never fully got into working on it, focusing on the sounds and later parts. In my head I used the first minute to kinda set the stage and get into the action and then build the track later on. You'll notice that the 1:03 transition literally drops all of the 3 instruments that were playing and switches to a different 3 lol. I struggled to come up with a way to transition that didn't make it stale or drawn out so I opted to lean into that contrast, especially because this track isn't really driven by harmony but by rhythm and instrumentation.
The melody definitely needs some variation like you said. It was also one of my concerns but part of me thought it was because I listened to it so much in a short timespan and that it would be "good enough" for a 4 minute track, for lack of a better phrase. Like yeah, it works, but it could be so much better. And sure enough, laying in bed trying to sleep after submitting, I start thinking of ways I could mix it up while keeping the easy going harmony intact. ( – _ – ;)
I'm glad you liked the rhythm and sound design, those were the 2 parts I was most invested in. Rhythmic cadence and vibes are the backbone of this kind of jungle, so I made sure to make sick drum lines and cadences as well as nice pad/lead sounds, even if the patterns those sounds play is a little boring. Kinda went with a fun video-gamey vibe here compared to other atmospheric jungle, which I reflected in the catchy lead and glassy sounds. Breakbeat chopping is one of my strong suits, I almost treat it like a melody in that regard sometimes. Maybe I should divert some of that effort to actual melodies xD
I was a bit surprised when I first read the point about texture in the high-mids, but going back to the project and just doing a little boost around 1.5-2khz makes the track come alive better, thanks for the feedback!
I like the rich atmosphere, nature sound effects, and warm strings towards the beginning. The piece has a nice cinematic flair and a rich, well-balanced texture. The string melodies at :50 or so sound punchy and defiant. The production quality is excellent, and the piece also has a great sense of pacing - squeezing out anticipation of the climax I know is coming, but not dragging it out too long either. It’s a little hard to follow the rhythm at 1:33 at first, but I like the injection of energy there a lot, as well as the cello solo thereafter.
The high-pass filter on the percussion is a tad too strong for my tastes at times, and the section at 2:00-2:20 or so is a good example of that. But I love the four-on-the-floor beat at 2:37 (you make that work surprisingly well for an orchestral piece!) and the breakdown at 2:55. The main melodic contour at 2:55 gets a bit repetitive towards the end, but the new melodies at 3:21 are great, and I love the prominent role the choir has there too.
Despite my nitpicking, this is really strong work, fellas. You really sold the drama well, the sound design and melodies are top-notch, and despite some minor balance issues (I wanted to hear WAY more of the violin arpeggios at 2:45) the mixing and mastering are really strong. Thanks for coming out to the NGUAC, and best of luck with running the NGADM! ^_^
Mixing, mastering, and balance
1.75/2
Structure, transitions, phrasing, and variety
1.25/1.5
Melody, tonality, harmony, and texture
2/2
Instrumentation and sound design
1/1
Emotion, atmosphere, and catchiness
1.5/1.5
Originality and uniqueness
1/1
Overall (how do the elements above interact?)
1/1
Composite score
9.5/10
Nice! I like the color scheme and symmetry with the railing posts. It was also a good choice to put the ominous figure/statue on the top of the building in the middle. The whole image looks very well-balanced and clean. Keep it up, CF24! ^_^
That figure… is supposed to be one of those electric hotspots lol
What a nice tribute to your friends! I'm honored to be included. :D
The orange spaceship looks especially cool. I also like the purple fog/cloud effect in front of the black building on the far right.
If I had to critique one thing, it might be that the white platform in the middle isn't totally clean or symmetrical. It almost looks like the left side of the triangle in the center is caving in a bit. That said, I especially like the pumpkin man character near the bottom-left. Would love a breakdown/labeling of which character is which.
Happy New Year, CF24! ^_^
Well, let’s start from you
You are the person looking at Snikio district from sceptdpinoy, that large orange ship. Under you inside the ship is Johassa, the blonde person, and The madam, the one who has a hat that looks like a red head, the madam is made by Noskynkgyesk .
Lucy is made by Aapiarts, and is the one flying with the propellor, it was inspired and sort of an aftermath by another art he did actually.
The catgirl hanging onto me Spektral trying to get to me is Cassy, an OC by Rosarjc, who is apparently in love with me, that started off as an inside joke before it became canon in Cyberlesia lol.
Above the orange ship is Kotico, that skydiving cat, and Emsdelaroz, the one I sadly forgot to add, but added later lol.
The blue ghost holding the pumpkin man is Trevor8, or Wilidacious as some might know him, the pumpkin man is Yosos.
Last of all about the platform… that’s not just a platform… that’s Ki1, a friend of mine! The white cat on the right side of ki1 is wifecat, by whimsical-wife, and on the right side is pip, OC by Nebulate. Ki1 is also abducting Songia, an OC made by Songiaxshudder.
All the people other than Trevor8 are from the Discord server I introduced ya too!
Mjs1 is also here, made by @Vulturrent… if you look on the ship you’ll find him lol
@taintedlogic
I like it! Cabin looks good. Maybe it could feel a bit more festive with some trees or large ornaments across the roof or something. There are just a few too many browns and grays to make it feel very Christmas-y. I also think the snow could be a bit "denser," otherwise it's a little too subtle. Lastly, there's one floating black pixel above the character's hat, and I'm not sure what to make of it. I like the way you varied the coloration on the smoke coming out of the chimney. The cloud break is also nice - the way it's placed between the character and the cabin gives the image a nice "rhythm," if that makes sense, and it's aesthetically pleasing that the edges of the cloud break line up with the roof line and character's figure. Merry Christmas and Happy Holidays, CF24! ^_^
I know, and I hate that black dot 😭😭😭
Hi. I'm Andrew. Audio portal junkie since 2010, supporter since 2017. I always want to improve what I do! I make music, run the NGUAC, post poetry on BBS, and am the all-time #2 audio reviewer. I love this site, and I want to make it the best I can! ^_^
Age 28, Male
Policy Research
Bates College
Cambridge, Massachusetts
Joined on 8/16/12