Not bad! The animation is a bit crude, although I like the plot, and the music fits in well. I think the park/city main street scenery is drawn particularly well. Keep it up, flashmakeit! :)
Filters may affect review visibility.
Not bad! The animation is a bit crude, although I like the plot, and the music fits in well. I think the park/city main street scenery is drawn particularly well. Keep it up, flashmakeit! :)
Okay, enjoy your day
Awesome! Love your self-deprecating sense of humor here and all the different badger lore elements. I remember jamming out to the original badger animation when I was a schoolboy. To think it's been 20 years since it came out is crazy, haha. Rock on, Weebl! ^_^
Disturbing and dystopian. The music really helps set the mood too. Not sure I like the pixelated quality of the animation, but the vivid imagery (puzzle pieces, militaristic marching of the characters, etc.) comes through well regardless. Happy birthday!
This looks awesome! Love the world map radar screen in the background and the gritty, military-style text. Fits the branding of "deathmatch" well. If I had to complain about something, it might be that 482 hours is not a very intuitive period of time to understand. Still, it was a really good idea to post this, and the design is clean. Cheers! ^_^
Thanks! I went with HHH:MM:SS clock because it was a bit shorter than one with days and thus allowed for bigger text, but I'll check how it looks with days included, I'll be making a small update soon in any case.
Cute game! Thematic content is fun, and I like the music and story at the beginning. The concept is a bit simple, and the picture could be a little less pixel-y, but it also gives the animation a fun retro vibe. Keep at it, Nick et al! :)
Great game! The original made my year in 6th grade, and this game is both similar enough in format to rekindle that nostalgia while it's different enough in the strategy and mechanics required to win to keep it interesting. Nice work! Maybe I'll even go to MaxGames later to try it on impossible mode. :)
Gratz on the frontpage! ^_^
The mix is really clean - I think those multiband compressors really help add some clarity. The cute, pizzicato-y lead adds a lot to the atmosphere, although the string lines sometimes feel like they could've been shaped a bit better. For example, at :25 they oscillate pretty rapidly between full, rich chords and bass pedals, which comes across as a bit jarring. I'm also not sure the acid bass at 1:40 blends in well with the rest of the texture, and the bass is a bit too loud in general at 2:05. The bare-bones breakdown at around 3:00 is a nice touch, though.
At some point, I would've liked to hear some more dynamic melodic content from you. Most of the lead string and synth lines come in short, fleeting phrases that don't have a strong sense of continuity with the following one. I'd challenge you to come up with an extended melodic line that ends in a very different place (in pitch, intensity, etc.) than it began. It's an advanced skill to have really memorable melodies like that, but it would seriously take a longer piece like this to the next level IMO.
That said, you've done a good job creating this ambient tapestry of sound here. Certainly one of your stronger pieces, and like I mentioned at the beginning, the mixing is especially well-polished. Keep at it, CF24! ^_^
I like the chill pads at the beginning. The chord progression is a bit fast-paced, though. The piano chords at :07 are a bit too loud and clunky - I would try spacing out the notes more (maybe by transposing some up or down an octave) so that they sound more open and full. The "reset" at :35 was nice, though - I like the walking mid-range pads, even if they were a bit quiet. The bassy wubs at :51 sounded glitchy and cool, but also could've been a bit more dynamic after a while (filtering automations or a wider pitch range might've helped). The wubs also get a bit grating and overly loud by 1:58.
I'll commend you for the non-traditional dubstep structure. Some of the transitions are a little abrupt (like 2:24), but overall you've avoided a lot of the structural cliches with dubstep. I also like the liberal use of hi-hats and frantic section (3:58) towards the end.
Overall, this might not be your best, but I definitely appreciate how much you experiment with new genres and sound designs. The rhythmic content here is also really cool. Keep at it, CF24! ^_^
Yeah, this was definitely more experimental then anything. I don’t do dubstep much, and I might have been rushing a little doing this, but I thank you for your honesty.
And about it not being the “tradition Dubstep structure” yeah, I kinda don’t like to be “normal” or “ordinary” I always try and put something unique or weird into my tracks, whether it’s a scratch instrument, different EQ styles, or filtering such. I take pride in my unique style… and I hope to improve it soon :D.
Congrats on the weekly third place, dude! ^_^
I like the rich atmosphere and sultry saxophone solo towards the beginning. The part at :40 was a good "reset" for the piece - very square rhythmically, like clockwork. There's a lot of dissonance in the texture by :52, but I really like the rich string chords at 1:12. The second half of the piece could use more of a "moment of arrival," a climactic or otherwise high-energy section that ties the piece together more. Otherwise, I really like the sound design and moodiness of this one. Keep at it, CF24! ^_^
The reason I didn’t make it faster was because I wanted to keep it at a slow rate, either wise itd just copy the same speed structure as my song known as Odd House. And technically, there is a moment of arrival, the end with the halo game like vocals.
Nice! I like the color scheme and symmetry with the railing posts. It was also a good choice to put the ominous figure/statue on the top of the building in the middle. The whole image looks very well-balanced and clean. Keep it up, CF24! ^_^
That figure… is supposed to be one of those electric hotspots lol
What a nice tribute to your friends! I'm honored to be included. :D
The orange spaceship looks especially cool. I also like the purple fog/cloud effect in front of the black building on the far right.
If I had to critique one thing, it might be that the white platform in the middle isn't totally clean or symmetrical. It almost looks like the left side of the triangle in the center is caving in a bit. That said, I especially like the pumpkin man character near the bottom-left. Would love a breakdown/labeling of which character is which.
Happy New Year, CF24! ^_^
Well, let’s start from you
You are the person looking at Snikio district from sceptdpinoy, that large orange ship. Under you inside the ship is Johassa, the blonde person, and The madam, the one who has a hat that looks like a red head, the madam is made by Noskynkgyesk .
Lucy is made by Aapiarts, and is the one flying with the propellor, it was inspired and sort of an aftermath by another art he did actually.
The catgirl hanging onto me Spektral trying to get to me is Cassy, an OC by Rosarjc, who is apparently in love with me, that started off as an inside joke before it became canon in Cyberlesia lol.
Above the orange ship is Kotico, that skydiving cat, and Emsdelaroz, the one I sadly forgot to add, but added later lol.
The blue ghost holding the pumpkin man is Trevor8, or Wilidacious as some might know him, the pumpkin man is Yosos.
Last of all about the platform… that’s not just a platform… that’s Ki1, a friend of mine! The white cat on the right side of ki1 is wifecat, by whimsical-wife, and on the right side is pip, OC by Nebulate. Ki1 is also abducting Songia, an OC made by Songiaxshudder.
All the people other than Trevor8 are from the Discord server I introduced ya too!
Mjs1 is also here, made by @Vulturrent… if you look on the ship you’ll find him lol
@taintedlogic
I like it! Cabin looks good. Maybe it could feel a bit more festive with some trees or large ornaments across the roof or something. There are just a few too many browns and grays to make it feel very Christmas-y. I also think the snow could be a bit "denser," otherwise it's a little too subtle. Lastly, there's one floating black pixel above the character's hat, and I'm not sure what to make of it. I like the way you varied the coloration on the smoke coming out of the chimney. The cloud break is also nice - the way it's placed between the character and the cabin gives the image a nice "rhythm," if that makes sense, and it's aesthetically pleasing that the edges of the cloud break line up with the roof line and character's figure. Merry Christmas and Happy Holidays, CF24! ^_^
I know, and I hate that black dot 😭😭😭
Hi. I'm Andrew. Audio portal junkie since 2010, supporter since 2017. I always want to improve what I do! I make music, run the NGUAC, post poetry on BBS, and am the all-time #2 audio reviewer. I love this site, and I want to make it the best I can! ^_^
Age 27, Male
Policy Research
Bates College
Wellesley, Massachusetts
Joined on 8/16/12