Not bad! The animation is a bit crude, although I like the plot, and the music fits in well. I think the park/city main street scenery is drawn particularly well. Keep it up, flashmakeit! :)
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Not bad! The animation is a bit crude, although I like the plot, and the music fits in well. I think the park/city main street scenery is drawn particularly well. Keep it up, flashmakeit! :)
Okay, enjoy your day
Awesome! Love your self-deprecating sense of humor here and all the different badger lore elements. I remember jamming out to the original badger animation when I was a schoolboy. To think it's been 20 years since it came out is crazy, haha. Rock on, Weebl! ^_^
Disturbing and dystopian. The music really helps set the mood too. Not sure I like the pixelated quality of the animation, but the vivid imagery (puzzle pieces, militaristic marching of the characters, etc.) comes through well regardless. Happy birthday!
This looks awesome! Love the world map radar screen in the background and the gritty, military-style text. Fits the branding of "deathmatch" well. If I had to complain about something, it might be that 482 hours is not a very intuitive period of time to understand. Still, it was a really good idea to post this, and the design is clean. Cheers! ^_^
Thanks! I went with HHH:MM:SS clock because it was a bit shorter than one with days and thus allowed for bigger text, but I'll check how it looks with days included, I'll be making a small update soon in any case.
Cute game! Thematic content is fun, and I like the music and story at the beginning. The concept is a bit simple, and the picture could be a little less pixel-y, but it also gives the animation a fun retro vibe. Keep at it, Nick et al! :)
Great game! The original made my year in 6th grade, and this game is both similar enough in format to rekindle that nostalgia while it's different enough in the strategy and mechanics required to win to keep it interesting. Nice work! Maybe I'll even go to MaxGames later to try it on impossible mode. :)
I like the rich atmosphere at the beginning and the twinkling, high-pitched background synths in the first 20 seconds. The bright piano line at :22 really gives the piece a strong sense of energy and drive. The vocal lines are catchy. I can tell it's a vocaloid/software voice, but it certainly sounds more realistic than some of them. The mixing is solid overall, although at times I would've liked the drums to sound a bit punchier. Overall, this is a solid track, lilszar! Well-structured. Danceable. Good sound design. Keep it up! ^_^
Cute! I like the waltzy meter and how the pitch range changes a lot over the course of the song. You should do a full-length version of this.
Sorry for the slow response!
I like the tranquil pads and groovy percussion. The 3/4 time signature is a great touch - without a strong off-beat, the meter feels...well, wave-like.
The atmosphere is great, but sometimes some of the melodic elements are a bit understated. The synth that comes in at :55 is WAY in the back of the mix, and it feels like it should've been a bit more prominent, especially at around 1:09. In general, the mix feels a tad bottled-up, with pretty narrow ranges for the pitches. Maybe you overused the equalizers a bit? Or otherwise it needs some more mixing effects on the back-end: reverb and filter automation on the synths, with a bit more compression to add some punch.
One thing I really like about this piece compared to some of your other recent work is how smooth-flowing it is. You didn't try to do too much to increase the pace or anything, and when instruments are added/subtracted, it's usually subtle. The transition to the bass-y groove at 1:50 is a good example of this, and the percussion roll before the new melody comes in at 2:05 is also really smoothly done.
Overall, I really like this piece. A bit more compression on the lead and a fuller mix in places would help take it to the next level, but the composition is strong throughout. ^_^
I was trying to use less compressors lol, seems I might need to use a little more. Thanks for the honest review!
What a nice tribute to your friends! I'm honored to be included. :D
The orange spaceship looks especially cool. I also like the purple fog/cloud effect in front of the black building on the far right.
If I had to critique one thing, it might be that the white platform in the middle isn't totally clean or symmetrical. It almost looks like the left side of the triangle in the center is caving in a bit. That said, I especially like the pumpkin man character near the bottom-left. Would love a breakdown/labeling of which character is which.
Happy New Year, CF24! ^_^
Well, let’s start from you
You are the person looking at Snikio district from sceptdpinoy, that large orange ship. Under you inside the ship is Johassa, the blonde person, and The madam, the one who has a hat that looks like a red head, the madam is made by Noskynkgyesk .
Lucy is made by Aapiarts, and is the one flying with the propellor, it was inspired and sort of an aftermath by another art he did actually.
The catgirl hanging onto me Spektral trying to get to me is Cassy, an OC by Rosarjc, who is apparently in love with me, that started off as an inside joke before it became canon in Cyberlesia lol.
Above the orange ship is Kotico, that skydiving cat, and Emsdelaroz, the one I sadly forgot to add, but added later lol.
The blue ghost holding the pumpkin man is Trevor8, or Wilidacious as some might know him, the pumpkin man is Yosos.
Last of all about the platform… that’s not just a platform… that’s Ki1, a friend of mine! The white cat on the right side of ki1 is wifecat, by whimsical-wife, and on the right side is pip, OC by Nebulate. Ki1 is also abducting Songia, an OC made by Songiaxshudder.
All the people other than Trevor8 are from the Discord server I introduced ya too!
Mjs1 is also here, made by @Vulturrent… if you look on the ship you’ll find him lol
@taintedlogic
I like it! Cabin looks good. Maybe it could feel a bit more festive with some trees or large ornaments across the roof or something. There are just a few too many browns and grays to make it feel very Christmas-y. I also think the snow could be a bit "denser," otherwise it's a little too subtle. Lastly, there's one floating black pixel above the character's hat, and I'm not sure what to make of it. I like the way you varied the coloration on the smoke coming out of the chimney. The cloud break is also nice - the way it's placed between the character and the cabin gives the image a nice "rhythm," if that makes sense, and it's aesthetically pleasing that the edges of the cloud break line up with the roof line and character's figure. Merry Christmas and Happy Holidays, CF24! ^_^
I know, and I hate that black dot 😭😭😭
This is cute! I can definitely see the Waterflame influence here. Some of the clouds seem a bit low to the ground, unless that's supposed to be steam or smoke? Also, is the flag design supposed to be anything in particular? Otherwise, the shading on the dock and skyline are really clean and realistic, and a lot of the subtle details are impressive. For example, the small red flag at the bottom really looks like it's actively flapping in the breeze. Strong work, CF24! ^_^
Thanks man! The flag is suppose to be the flag of Cyberlesia, basically my version of Welkin! Here’s how it looks https://www.newgrounds.com/art/view/creeperforce24/flag-of-cyberlesia
Hi. I'm Andrew. Audio portal junkie since 2010, supporter since 2017. I always want to improve what I do! I make music, run the NGUAC, post poetry on BBS, and am the all-time #2 audio reviewer. I love this site, and I want to make it the best I can! ^_^
Age 27, Male
Policy Research
Bates College
Wellesley, Massachusetts
Joined on 8/16/12