I like the gritty, industrial sound design at the beginning and the ominous mood. The texture is really punchy and engaging, yet also not over-compressed or too harsh. I think the piece is a little slow to progress, and I think the glitchy content at 1:01 could’ve used a bit off the top end of the frequency range in the equalizer. I also think this piece is missing higher-end frequencies for long stretches at a time, which is a bit of a missed opportunity after a while. I like the rhythmic content and atmosphere a lot, and the progression does keep things engaging for the most part, but at some point I would’ve liked to hear some stronger melodic content. Even the solo at the bridge at 2:05 isn’t really that prominent in the mix. The piece does get more melodic as it goes on, and the drop at 2:56 just sounds like insects are falling from the sky and clawing at my head (which is a good thing, as it complements the foreboding mood of the rest of the piece). The ending could’ve been a bit more creative, but overall I like the structure of this piece. There’s a lot of variety in here, yet after a couple of listens I can tell that the arrangement is actually pretty traditional, which is a fun dichotomy to have. Overall, solid work, Spadezer! You’re always welcome back on the NGUAC judging squad, but I do enjoy listening to your tracks. ^_^
Mixing, mastering, and balance
1.75/2
Structure, transitions, phrasing, and variety
1.25/1.5
Melody, tonality, harmony, and texture
1.5/2
Instrumentation and sound design
1/1
Emotion, atmosphere, and catchiness
1.5/1.5
Originality and uniqueness
1/1
Overall (how do the elements above interact?)
.75/1
Composite score
8.75/10