Provocative use of vocal samples. Where did you get them from? The mix isn't all that sharp, though, and overall I found the composition here to be a bit dry and repetitive. The piece needs a high-pass, as well as some more high-pitched frequencies in general. It's minimalistic and harmonically underwhelming, even if you sell the mood and atmosphere well. The muddiness in the mix is my main concern here, though, even though the mix itself is loud. I'd suggest trying to rein in some of those bass frequencies with an equalizer and fill in some of the texture with some pads or other harmonies. Right now, the piece lacks any meaningful sense of directionality. I've been harsh on you, though. I'm sure it fits the tone and purpose of the game you made it for quite well. As a stand-alone track, it just needs a stronger sense of progression. Keep at it, man!