This is a catchy and refreshing track. It has a cute yet energetic vibe. There are a lot of really sudden changes in the chord progression and/or modulations, such as at :24 and :34, for example. There were also a few out-of-place dissonances, such as :26. You needed some structural contrast here, too. It has a constant sense of energy and continuity, yet very little dynamic contrast, phrasing, or overarching sense of climax. You’re stringing together a lot of relatively independent ideas here. I would’ve liked to see you flesh out a couple of the themes here instead of moving on every 15 seconds. The fast pace of the piece may be fitting for a videogame, but as a stand-alone piece it’s hard to keep the listener grounded with this constant variation. You need to develop your melodies within the context of structural repetition, building on things you’ve already established in the piece instead of completely usurping the texture every 8 bars. The mastering is pretty loud and clear, but I can barely hear the drums throughout. Drums are a great way of channeling the energy of a piece, so the fact that they’re largely absent from this one is fitting. The loop is smooth, but as a solitary composition it lacks the structural ebb and flow that maximizes emotion and drama. I think you should focus on fleshing out your tracks more and letting them breathe. A good exercise for you would be to make a piece that’s more atmospheric and has as much dynamic contrast as possible. When you feel like you’ve done this, PM me and I’ll review it. Until then, keep at it, man. ;)
7/10