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TaintedLogic

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Ahh, you love opening pieces with FX, Miyo. Very beginning almost sounded like an egg cracking. It probably wasn't but now I can't hear it any other way, so oh well. XD Thematic content is strong as always. Transition into :07 was solid, and the cutesy sound design and blissful energy seems to fit the essence of a root beer float quite well. I especially like the crisp, bell-like synths at :52. There's a lot of variety in the texture, and the melodic content here is really strong. The part at 2:01 has a fun, jazzy feel. You've really transported the listener back to a '50s diner. Production quality is top-notch, by the way. Loud, clear, well-balanced frequencies the whole way through. I also appreciate some of the structural repetition here. This piece has a lot of variety, but you still brought it back down to earth structurally (I know I'm a huge stickler for this and you're probably cringing right now...). The outro was just as cute and melodic as it needed to be to top off the piece. You nailed it, my friend. This piece is really, really good. Keep up the great work, and good luck in the ADM! ^_^

Miyolophone responds:

Thanks so much, TL! I literally cannot believe you got "'50s diner" out of this track, because that's exactly what my original idea was and then I didn't really do anything to put that in. Somehow the vibes are still drifting around like little '50s ghosts I guess

I like the quirky bass riff at the beginning with the portamentos. The sense of climax starting at around :15 is also really nice. Despite the fun sound design and punchy texture, I think you could've done a lot more with the drums at times. The progression here is really smooth, but the bass frequencies are heavily favored in the mix. For example, the higher-pitched synths at 1:45 or so don't quite pop like I want them too. This is certainly catchy content, but at times I thought there could've been some stronger melodic content in a higher register. It's also hard to follow all of the structural changes in this piece, despite some repetition of the bass riffs here and there. I like how climactic the ending minute or so sounded. Nice job with the descending lines at 3:54 and the foreboding choir samples. Overall, it certainly sounds like a video game track in both form and instrumentation. Fun piece. Keep up the good work, ConnorGrail!

ConnorGrail responds:

I always appreciate your detailed reviews! Thanks as usual for listening :)

I like the arpeggios at the beginning and the energy. The riser at :15 doesn't lead much of anywhere, I like what you did with the filtering into :23. The melody at :54 is really nice, but could've been predicated more carefully (as opposed to just coming in as an addition to the texture). After that, the piece doesn't have much structural variety. At some point, I would've liked to see a bit more shape and contrast with a bridge or breakdown. The entire piece maintains a very rigid harmonic framework between the arpeggios and chord progression - at some point, it would've been nice if you had stripped them away. Either way, I like the sound design and melodic content here, and your production skills have improved a lot recently. Keep at it, TeraVex!

TeraVex responds:

Thank you so much! I'll keep this in mind when I'm workin on some more tunes!

Catchy stuff as always, EndK. I especially like that DnB drum fill at :11 and the little rhythmic riffs that fill out the rest of the phrase between the melodic sections (prime exposed example at 2:26). I thought the transition at :55 was a bit jarring, though. Not only do you rapidly change instrumentation, but also the mood of the piece. While your melodies, sound design, and production are always killer, that's one thing I've noticed in some of your tracks: the structure seems a bit thrown-together at times, and the pacing a little fast. Overall, though, this is really strong work. I love the full texture and brass stabs that come in at the chorus. Keep up the good work, and good luck in the ADM! ^_^

endKmusic responds:

Yeah, that's one of the things I have to work on, especially in the last two songs.
Thanks for the review as always TL! :)

The beginning sounds lovely, if a little subdued. Plenty of space for climax and contrast, and the waveform display is already getting me excited. XD You certainly came through with the emotional height once the flurry of strings started at around :45. I like the rich texture and the crisp percussion from there. The sound design is especially good here. Timely entry of the choir later in the piece, too. My only compositional complaint is that the transition at 2:28 sounded a tad sudden. Then, the little electronic whirring after it sounded a bit out-of-place in this otherwise very orchestral composition. That said, stellar work overall. You really sold the drama with this one. Good luck in the ADM! ^_^

Omson responds:

Hey, thank you very much! I know it is ending pretty abruptly, this is because I already had a second part of the track which made the whole song more than 4 minutes long. Some parts are very complex and the submission deadline was getting closer, so I decided to cut away this part for NGADM so it'll be in time. A second version will be released asap :)

I like the pensive mood at the beginning and the rich atmosphere. Percussion is pretty cool - sounds really full and authentic, too. The entrance of the melody at :40 could've been predicated better, but I'm really starting to enjoy the thickening of the texture of the piece goes on. I think the atmosphere could even have been louder here - there's a heavy favoring of the foregrounded element/melody in the mix for the most part. I guess my main complaint here is that you didn't really maximize the piece's potential for climax and resolve. The string melodies at around 1:53 were gorgeous, but didn't fully satisfy the cinematic inclinations of the piece set up earlier. I also thought the ping-pong panning fade-out at 2:41 sounded a bit out-of-place in an otherwise quite organic-sounding piece. That said, I really love the sound design, atmosphere, and mood here. The melodic content is beautiful as well. Keep up the good work, LucasMasoch, and good luck in the ADM! ^_^

Baumarius responds:

Interestngly enough, I've had a lot of issues in most of my songs when trying to build into any sort of climax. Something about the composing process makes me shy away from backing myself into a corner (climax) and then not being able to move the song forward anymore. I'll have to work on that. Thanks again!

I like the atmosphere at the beginning and the (LFO automations?) on those pads at :10. The transition at :21 was a little bizarre. A bit misleading with the huge build-up to :21 and then the re-build shortly after. The entire first minute of the piece sounds very transitory, in fact, and the volume levels are a little all-over-the-place. It's especially noticeable with the sudden explosion of sound at :58, and then again at 1:09. Dynamic contrast is a great tool to use, but it's most effectively used gradually in my experience. The drop at 1:32 was pretty cool, but I think the drums could've been crisper and the harsh-sounding high-pitched synth in there needed a bit filtered out of the treble to sound smoother. Filtering work at 2:25 is nice, though. I also think the song could've used more harmonic depth at times, and that you overused the riser at 3:14. The instrumentation is pretty cool. I can totally hear the electro rock influence. The bridge section at 4:16 was also well-done. Overall, I think the piece drags on a bit long, though. I wanted to see you consolidate some of these structural ideas and focus on the directionality of the piece a little more succinctly. Sometimes, the more transitory sections of the piece aren't very memorable imo. I really liked the big build starting at 5:08, though. Overall, I don't think it's your strongest work, but I like the passion with this one. Sounds like it's waiting to be an epic banger, but it just needs a bit more polish. Keep at it, SplatterDash! ^_^

SplatterDash responds:

Ok so I apologize for hardcore delaying the response so now I'mma get on that lol

I admit, the first part of the song was supposed to lead into a glitch-hop song, but that got thrown out the window as I thought the metal would do better. The mislead at 0:21 is kinda supposed to be the transition the song gets from the glitch-hop-y thing into the rock feel, and I can almost tell that it didn't work.

At those two parts where you mentioned that the "sudden explosion sound": the first was honestly a fail of something I was trying to achieve, which was to get the part quiet to let the (supposed-to-be) vocals take the song, and that failed. The second was something I never expected to be "too loud" and I think it was difficulty on both the mixing and rendering end.

The drums are my weak spots in my songs, I will say that right now. I've had quite a few songs where people have mentioned that the drums need a bit more of a punch, and this is one of them. I'm still trying to perfect the craft a bit, so hopefully I can experiment with that a bit more, as well as the volume thing that ADR3-N told me about in And Falling.

The riser at 3:14 is something I'm kinda confused about, mainly because it's the exact same as what's going on at 0:29. I'm guessing it has something to do with rendering, or maybe it's something with the riser itself at that particular time. I don't know why that part was mentioned, but it's something to take note of on my end.

Honestly, I really don't think it's anywhere near what I consider my best, which is The Timekeeper. The whole reason I did this was because of CHIPS wanting me to do a different genre for a Salsa Compo, and, well, not only did I flop on that end, but I also had too low of a voice to do vocals, the idea went awry, I tried dragging it to incorporate more ideas... yeah, the whole project was a near-fail on my end. There is some good things that are in this, though, like how you only submit stuff you know how to do for an Audio Contest lol

Thank you so much for leaving a review on this, and I apologize again for this being really late, life and CHIPS got on to me ;)

I like the gritty bass and fun melodic riffs. The climax into :30 was great, but led nowhere. The section after it is still pretty cool, if different, but I don't think you did a good job of leading into the section at :50. The production is solid here. Lot of interesting work with the panning that keeps the stereoscape sounding fresh. The breakdown at 1:38 served you well structurally. I like the bright piano that comes in shortly after and the build-up into 2:22. The piece has a lot of distinct sections that don't feel very well-connected at times. I'm left simultaneously wanting more harmonic depth within certain sections and less structural variety overall. The sound design, production, and mood were my favorite elements of the piece. Texture seems well-balanced and progression is generally smooth. Keep at it, Ggaero, and good luck in the ADM!

ggaero responds:

Thanks for the in-depth review! I agree with your criticism concerning the choppiness of the songs sectional structure. In my eyes this is mostly a tool i use to keep the listener entertained, maybe even surprised - i can see how it can be seen as a deficit though. Thanks again!

I like the dramatic hits at the beginning and the percussion that bridges the gaps between them. The progression is a bit slow overall, but the sound design is really strong by around :45 with the higher-frequency elements bleeding in. Awesome climax into 1:12. Love the cinematic thematic content. The piece could use a bit more harmonic depth and/or melodic content at times, though. I also think you could stand to add a bit more structural variety - the beat has a constant energy to it that I would've liked to see broken up at some point in the piece. I really liked the part at 3:27 on with the prominent 5-note moving lines in the bass. The composition could be a bit more dynamic during the second half, though. My favorite elements of the piece are probably the apprehensive mood, sound design, and clean production. Keep up the good work, ActualElf!

ActualElf responds:

Thanks Logic!

I agree with all the points you made and will take the criticism on-board for future tracks <3

I like the dreamy riff at the beginning and the retro sound design. Very relaxing mood. The bass entry at :37 was really smooth. I like the cute melodies and progression, even if the pacing here was a tad slow at times. The laid-back drums complement the mood of the piece really well, too. The sidechaining on the string pads is a bit heavy, but otherwise I don't have any mixing/mastering complaints either. The transition at 2:31 was pretty sudden, but I liked the emotional appeal of the outro. Strong work! Sounds really nostalgic and cute. Keep up the good work, and good luck in the ADM! ^_^

acxle responds:

thank you so much! the suddenness in the end is part of the story I tried to tell in the music (a blooming relationship tragically cut short). anyway, thanks for the tips!

Hi. I'm Andrew. Audio portal junkie since 2010, supporter since 2017. I always want to improve what I do! I make music, run the NGUAC, post poetry on BBS, and am the all-time #2 audio reviewer. I love this site, and I want to make it the best I can! ^_^

Andrew Mikula @TaintedLogic

Age 27, Male

Policy Research

Bates College

Wellesley, Massachusetts

Joined on 8/16/12

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