I like the synth guitar melody at the beginning. The shimmering synth at :10 is a little disorienting, and the pacing of the piece is very fast, with a lot of total shake-ups to the instrumental hierarchy in a short time. The production quality is great, though, with crisp drums and well-balanced harmonies throughout. Also, I really like the guitar solo at 1:28.
The piece seems to be structured as a series of melodic solos that alternate between a number of different synths. At some point I might’ve liked to hear a bridge or breakdown that breaks up that paradigm a tad, just for variety. Otherwise, the different melody lines kind of blend together while also not really contributing to an overarching sense of narrative. You also overuse the same couple of cadences at the end of each melodic phrase, giving the piece a sense of being pretty repetitive despite having a bunch of different melody lines in it.
Otherwise, the sound design is enjoyable, and you clearly have a good sense of harmony and rhythm. I think the very end of the piece could’ve been a bit more creative than a fade-out, but I understand that this piece would probably loop in-game. Regardless, breaking up the arrangement of the piece and focusing on structural cohesion in your tracks is a good next step for you. Keep at it, Deemo-R! ^_^
Mixing, mastering, and balance
2/2
Structure, transitions, phrasing, and variety
.5/1.5
Melody, tonality, harmony, and texture
1.75/2
Instrumentation and sound design
1/1
Emotion, atmosphere, and catchiness
1.25/1.5
Originality and uniqueness
.75/1
Overall (how do the elements above interact?)
.5/1
Composite score
7.75/10