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TaintedLogic

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Sorry for the super slow response, man! I really like the sound design and soothing collage of riffs at the beginning. They kinda bleed into each other in a really smooth way. The percussion at :33 is a strong follow-up, and the atmosphere and full texture really sell this piece. It has a couple of sudden mood changes, notably the drop at 1:48, but overall the progression and transitions are quite pleasing. The mix is very loud and clear. You clearly spent a lot of time on the production here. The "principal" breakdown at around 2:30 was nice, especially with the sweeping strings at 2:45. I think you cycle through some instrumental themes a bit too quickly during this section. The piece loses its sense of direction for a while until you bring back the instrumental hierarchy of the first climax at around 3:15. Overall, really strong work here. You took a lot of compositional risks here, and most of them certainly pay off. This piece sounds like a journey. Keep up the good work, Tennon! ^_^

Tennon responds:

You just reminded me of how shitty am I at transitions and thats a big issue! I love your reviews, cuz they never lack anything!

I like the sound design. Sounds like a slow-mo alien invasion. Some of the instruments, especially the one at :35, might've had a bit too much treble left on them in the equalizer. I also thought you overused that radio effect that comes in on the downbeat starting at :48. Still, cool stuff. Dreamy atmosphere and strong sense of harmony. Keep at it, man! ^_^

trevor8 responds:

Thanks!

I like the atmospheric vibe at the beginning and the sound design. Nice job with the filtering in the pads too. Mix is really loud, clear, and bright. Definitely has a summery feel. The bass at :47 is really soothing, and the beat keeps things moving along nicely. It might be missing some melodic content for most of the first half, but the variety in the texture is good at keeping me engaged regardless. I like the cello at 1:45 (and other places). I think an extended melodic section could've really hit this piece home, but it never really comes. That's my one big critique with this piece. I also would've liked to see you vary the cello riff a little more. That said, I like the airy spaciousness of the breakdown at the 3-minute mark. The ending was a tad abrupt, but overall the mood and atmosphere are what really sells this piece. Sounds like classy hotel lounge music. Keep it up, EndK! Enjoy your vacation. :)

endKmusic responds:

Yeah, I'm used to having 300 different melodies in my pieces.
I'm currently in the mood of trying to let's say 'control' myself with tons of instruments / things happening so that I can focus on individual instruments + have time to make them sound how I want rather than overloading the playlist with patterns.
Also I wanted this piece to be kinda minimalistic, but nevertheless I agree with you on the 'melodic section that never comes'.
Note taken and thanks for the review TL! :)

The tempo seems to be a bit fast. Hard to follow the harmonies at times, and the rhythm is quite square in the lead. Still, I like the sound design and mastering. Production is totally clean, and I can hear all the instruments clearly throughout. I liked the little breakdown section at 1:25 and the somewhat atonal piano notes layered on top shortly thereafter. Overall, it's a well-structured piece and, while it was missing a major climax at the end, I'm impressed with your mixing skills and instrumentation. You earned yourself a scout. Keep up the good work, man!

FahadLami-NG responds:

Thank you. :D

I like the cute synths at the beginning and the melodies. A lot of the drum samples seem pretty generic, and the piano could've sounded more authentic, but I like the constant arpeggios throughout. Nice job with the structuring and flow, although the piece sounded like it was just getting to its climax before it ended. I'd love to see you do more with this. Lmk if you need some more pointers with FL Studio. Keep at it, man! ^^

Godlimations responds:

Thank you! I’m not quite sure yet how to break it out with the drum beat but hopefully it improves in future. I can definitely do with some Pointers!

I like the ominous mood and bottom-heavy mix. The mysterious pads at :28 were a nice touch, and the brass also adds a lot of character to the piece. The title evokes the piece's connection to some sort of mystery/thriller old-timey movie. The details win the day with this piece, from the drum fill at 1:30 to the theremin at 1:45 to creepy outro. Keep up the good work, Possibly!

Possibly responds:

Thanks for another review, appreciate you taking the time :D

Very evocative! Sounds like sunrise over Wyoming. I love the power of those descending rolled chords and the mysterious plucking at around the 2-minute mark. Doesn't quite sound like a coherent piece yet to me, though. The pacing is pretty wonky, with a lot of extended pauses that hold a little too much tension without giving way to a point of resolve. Still definitely puts an image in my head, but it might need some drums or something to move it along. Keep at it, Possibly!

Possibly responds:

Cheers - yeah, I don't think there was supposed to be any resolution, cos they are lost and isolated in a wilderness. Think of it more of a piece meant to work in conjunction with images I guess. Thanks for the review.

I like the frantic slap bass and drums. Very bizarre texture - energetic, yet also kinda minimalistic until :30 or so. I like the strong beat and structuring too. The orchestral hits add some nice flavor, and the production is also really clean. Overall, it feels both very innovative and very organic, which is a nice combo. Keep it up, Possibly! ^^

Possibly responds:

Thanks very much, glad you like it, I appreciate the kind words.

Catchy beat, if a little minimalistic. I like the bass line and rhythmic percussion. Sound design overall is really smooth, but I think the texture was missing some higher-pitched tones. The mix is pretty clear, if a tad undecorated. Compositionally, the piece is a bit repetitive and lacks melodic content. I'd encourage you to find alternative ways of creating variety besides just adding and subtracting instruments over time, though. Phrasing, dynamics, filtering, and automation can all help vary the intensity of your piece, especially a track that has so much underlying apprehension like this one. The ending of the track was a tad sudden, but I did like the short bridge at 2:39. Nice work overall! You're certainly getting better. Keep at it, DJRemedy! ^^

djRemedy responds:

Thanks, TaintedLogic! I always appreciate your constructive reviews and will try to apply them to my next piece!

Provocative use of vocal samples. Where did you get them from? The mix isn't all that sharp, though, and overall I found the composition here to be a bit dry and repetitive. The piece needs a high-pass, as well as some more high-pitched frequencies in general. It's minimalistic and harmonically underwhelming, even if you sell the mood and atmosphere well. The muddiness in the mix is my main concern here, though, even though the mix itself is loud. I'd suggest trying to rein in some of those bass frequencies with an equalizer and fill in some of the texture with some pads or other harmonies. Right now, the piece lacks any meaningful sense of directionality. I've been harsh on you, though. I'm sure it fits the tone and purpose of the game you made it for quite well. As a stand-alone track, it just needs a stronger sense of progression. Keep at it, man!

Alucard responds:

Your feedback was very helpful!

Hi. I'm Andrew. Audio portal junkie since 2010, supporter since 2017. I always want to improve what I do! I make music, run the NGUAC, post poetry on BBS, and am the all-time #2 audio reviewer. I love this site, and I want to make it the best I can! ^_^

Andrew Mikula @TaintedLogic

Age 27, Male

Policy Research

Bates College

Wellesley, Massachusetts

Joined on 8/16/12

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