I like the atmosphere at the beginning and the oscillating pads in the background. It has a vaguely ominous mood about it, and the instruments all sound pretty cold and wintery. I really like the prominent use of hi-hats at around :50. Other than that, the progression of the piece is really slow and doesn’t really feature much prominent melodic content. I think the piece is too long for the amount of harmonic content that’s here. Also, when there is a significant variation in the texture at 2:08, the transition could be much smoother. The ending sounded somewhat climactic, but the harmonic framework becomes so stagnant after a while, and there isn’t really any sort of cathartic moment in the piece. It sounds good for some sort of intermediate level in a videogame between two huge bosses or something. But as a stand-alone piece, there isn’t really enough variety or memorable content to keep me engaged. That said, the mastering quality is solid and the instrumentation is good. Keep at it, TheoryGD!
Mixing, mastering, and balance
2/2
Structure, transitions, phrasing, and variety
.5/1.5
Melody, tonality, harmony, and texture
.5/2
Instrumentation and sound design
1/1
Emotion, atmosphere, and catchiness
1.25/1.5
Originality and uniqueness
.75/1
Overall (how do the elements above interact?)
.5/1
Composite score
6.5/10