I like the catchy synth riff at the beginning. The synth instrument itself is a bit generic, but the pads on the off beats at :07 offer a nice syncopation. The transition into :25 was pretty smooth, although the clap sounds a bit dry there and the mix is pretty distorted. The harmonic content gets pretty repetitive after a while, but I like some of the compositional details, like the bass riff at 2:05.
My biggest issue with the piece is the production quality. It’s very hard to hear all the different instruments playing at the same time distinctly. See how much quieter the off-beat pads sound at :43 than at :06? That’s a sign that the texture is getting distorted because you have multiple instruments playing at the same frequency range. You can fix it in a few ways: first, by adding a compressor to the drums, and then using an equalizer to filter out the bass tones (less than 200 Hertz or so) in the harmonic instruments (everything besides the bass and drums, that is). I’m sure you can look up “how to use a compressor in FL Studio” or “how to use an equalizer in FL Studio” to help you navigate the technicalities of your DAW. You also might already be familiar with these mixing tools - you should use them way more often, is the point.
Another thing that might help is thinking about “frequency slots” for your instruments before you start working on your piece. You have a lot of instruments playing low-mid range pitches here, so when you use the playback feature they’re going to sound muddy because they’re competing with each other for space in the audio output. One solution is to move one of the riffs here up an octave or two so that it takes up a different “slot” in the pitch spectrum. Ideally, you’d have 1 instrument each in the bass, low-mid, mid, upper-mid, and treble ranges, although usually drums take up more than one of these. You can even reinforce the slot method by using filtering tools (like equalizers) to eliminate some of the tones that would otherwise take up the slots you designate to other instruments. You can definitely take this too far as well - you don’t want your piece sounding too thin and minimal - but it’s a good tool to play with when you have a lot of similar-sounding, similar-frequency synths in your piece. Once you play with the slots method, it becomes a lot easier to add reverb and other mixing effects without affecting the quality of the output too much.
Anyway, I went on a tangent lol. You clearly have a good sense of rhythm, harmony, and progression. I would’ve liked to see a bit more variety in the piece, but again, investing more in your mixing skills is a great next step for you as a composer/producer. Keep at it, Foxyman697! ^_^
Mixing, mastering, and balance
.75/2
Structure, transitions, phrasing, and variety
.75/1.5
Melody, tonality, harmony, and texture
1.25/2
Instrumentation and sound design
.5/1
Emotion, atmosphere, and catchiness
1/1.5
Originality and uniqueness
.5/1
Overall (how do the elements above interact?)
1/1
Composite score
5.75/10