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TaintedLogic

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I like the riff at the beginning, although you may have gone a little overboard with the reverb - the instrument seems to have a lot of feedback. I wasn’t a huge fan of your drum samples - that kick has a lot of treble, and the snare was a bit dry. It’s also really easy to tell that the snare is getting distorted by the pads at :55. I think you need to be stricter about equalizing all of the instruments here and compressing the drums. It was a good idea to bring the piece full-circle with the riff at 2:00, but I think you needed a smoother transition there. The piece also has a sense of continuity without much structural variety - the energy levels don’t change all that much, and I’m not hearing anything in the way of dynamic contrast or phrasing. I want you to find more ways of creating variety besides adding and subtracting instruments over time - using filtering, volume levels, and automations could really add some emotion into this piece. The melodic content here is solid, though, and you have a good sense of harmony. Keep at it, BeeFef. :)

6.25/10

BeeFef responds:

Thanks. The reason why the drum samples sound a bit off is because I made them/recorded them myself. I'm still working on it. And I think the distortion on the snare is caused by the kick compressing with it sometimes during the faster part. I actually added like some sort of crunch sound to the snare for that part to make it sound better without the kick, but I guess it didn't work that well.

I hope I make it in!

I like the atmospheric vibe at the beginning. I think the arpeggios need some of their treble tones equalized out. Otherwise, the piece is really well-balanced, and uses the frequency spectrum well. Nice job with the climax into :56, and the melodic content thereafter. While the drums are a little generic, they sit nicely in the mix - crisp and clear. I think the post-drop dragged on a little long (until 2:08, under my analysis). The piano melodies there were beautiful, though. You have a lot of talent for crafting atmospheres, my friend. I think the pacing is still a bit slow, but the part at 3:48 was beautiful once again. It disappointed me that you didn’t include much melodic development during the second half of the piece, but really that’s the only thing separating this piece from the 9-range. Keep up the good work, Attackofthetroy! :)

8.5/10

Attackofthetroy responds:

Wow thank you for the feedback! I'll be sure to look into some changes.

I like the pensive mood at the beginning. I think the square bass line is a little too loud compared to the melodic content that’s at a higher register. Overall, this piece needs way more humanizing and variety. It has a drab sense of continuity where it could really use some dynamic contrast, phrasing, and structural relief. The melodic content is enjoyable, though. The transition at 1:38 threw me off a bit - there wasn’t anything that foreshadowed it at all. Same thing with the change in pacing at 1:58. Overall, the composition here is pretty weak, and that’s what’s really dragging this piece down IMO. You clearly have a good sense of harmony, but I think you need to consider implementing variety along more parameters, especially since this is a solo instrument piece. Keep at it, Ardakio2! :)

5/10

ardakio2 responds:

Thanks for the review, i should try to apply your tips and growing as musician, i hope be better the next year. Respect and thanks a lot cx.

I like the gentle tone of the beginning and bird samples. The piece has a bit of a square rhythm, and for much of the first minute or so the chords are what’s giving the piece its drive. I did enjoy the melodies that became prominent at around :30, though. The piece was very flowing, yet also had a dull sense of continuity that needed some more structural variety. I think the percussion at 1:25 sounded a bit indistinct. It could be that you need to tone down the wet reverb, or otherwise give in a little breathing room in the equalizer at some middle frequencies. I enjoyed the sense of climax into 1:58, although 2:28 was the real emotional height here. I think 2:28 reveals further mixing problems. The low percussion sound really muddy and distorted. I think part of the problem is that you need to equalize the other instruments of this piece more carefully, particularly removing the low frequencies on strings and melody instruments. This piece comes together pretty nicely composition-wise, although I’m still not a fan of the lack of change in energy and dynamics during the first half of the piece. You did a good job with the melodic content here, and I admire your sense of harmony and progression. Keep at it, Abendland! ;)

7.75/10

Abendland responds:

Thank you so much for your feedback! This means a lot to me and helps me to see und understand flaws within my music. I am not yet good enough to really understand all the aspects that form the music I'm making and its a more like a sort of trial and error Szenario. So your hints and tips are an excellente source for me to understand on which aspects I need to work.
All the best and have a good week,
Chris Abendland

I like the cute mood and progression. Some of the synths sound a bit harsh in my headphones. I might suggest taking a bit more treble off of the lead. Other than that, it's really flowy and melodic, and the loop is smooth. Good use of panning, and I liked the drum instruments a lot. Definitely fitting for a videogame. :)

ChronoNomad responds:

Yeah, there's a bit too much harshness in the higher ranges, but it's nice to know that the mood is conveyed well and the progression is appreciated. Smooth Loops Я Us! And I'm still waiting for someone to use it in a game...

Thanks again for a very nice little review! ^__^

Aww yeah! Just as well-produced as the first one. Not quite as concise, but that's understandable. :) I wish we could have an ongoing discussion podcast with at least a couple of the judges that breaks down all the match-ups. Maybe that's more realistic for future rounds.

I appreciate the advert for the NGUAC, as well as your acknowledgement of the good sportsmanship at around the 5-minute mark.

The music in the background is amazing, of course, but personally I think the guitar music toward the beginning and the uplifting VGM at around 4:00 work better than the light piano music at 3:00 or so. The vocals aren't particularly fast-paced, so when the music gives the podcast some drive and energy, I think it works best.

I'm looking forward to your future podcasts about the NGADM, though. The competitors also probably really appreciate the biweekly injection of positivity. :)

ChronoNomad responds:

Yeah, I think this is pretty good for just freewheeling without any kind of script or anything, and I don't want it to make it too dry by making it overly professional. I am seriously considering adding match-ups in later rounds to the podcast, but I don't want to butcher anyone's pseudonyms, so we'll have to see.

You are very welcome! Just trying to spread the word in my own little way. :D

Yeah, I totally know what you're saying, but then there are others who have mentioned how much they enjoy the softer, more Fantasy-inspired music. I knew pretty instinctively what I wanted to use for the intro and ending, but the centerpiece was a bit more of a question mark. Believe it or not, it's tough to find musical puzzle pieces that fit the overall length of the podcast well. In this one I ended up having a bit more silence, but that seems to work out okay.

Awesome! These do seem to be surprisingly well-received, so I might as well keep cranking them out. I think we can all use the infusion of positive vibes, no doubt. Thank you for the stellar review!

I love the energy and intensity at the beginning. The part at :43 offered some nice structural relief. The mixing is quite good, too. I thought the transition at 1:39 was a bit sudden, as was that of 1:48. Still, I like how you made a story of this piece. It's a little hard to make out the floaty piano riff that comes in at 2:08, though. It's very powerful, and has a great sense of climax at the end. Overall really impressive work! Keep at it, man. ;)

MetalRenard responds:

Hey thanks for taking the time to leave a comment. I'm glad you enjoyed it, I haven't made anything new for a while so this was the first in a long time.
Thanks for the feedback on transitions and mixing, I'll have a look into it again. :)
FYI, 2:08 is guitar but with a lot of effects.

The instruments at the beginning - from the synth bass to the phasing synths - seemed a little cliche. The piece is also pretty slow to progress, but I did like the pizzicato-y riff that comes in at :16. The kick at :47 helps to give the piece more drive and intensity, but the progression is still VERY gradual. I would’ve liked to see some more melodic content earlier in the piece. The transition at 2:07 was a bit awkward, and took the piece in a very different direction very suddenly. I like the vocals - they sound very upbeat and sit well in the mix. I think you could really cut the first 2 minutes of the piece down, though. Also, the piece doesn’t have a lot of structural variety or shape, and adding some more dynamics and phrasing could really help with that. My favorite element of the piece was actually the mixing - it’s pretty clean and clear, and the texture is full and rich throughout. My one complaint there is that the pizzicato-y synth melody gets a little lost at around 2:45. Overall, it’s a pretty cool piece. My biggest problems are the cliche instruments and the pacing issues during the first half. Keep at it, man. ;)

7/10

Mauxus responds:

Thank you for that review! The latest version (just uploaded now, don't forget to clear your cache to listen to it) should hopefully take care of most of your observations.

The distorted effects at the beginning were a little bizarre, yet at the same time had a very predictable phasing pattern. I think you needed a smoother transition into :08, and a couple of the instruments there sound really harsh - I’d suggest eliminating some of the treble frequencies with an equalizer. The drums were enjoyable, though, and you did a nice job of offering some structural contrast at 1:05. The piece doesn’t have a lot of melodic content at all, and the texture at 1:33 sounds very distorted and indistinct mixing-wise. The drums are really struggling to come through, and the instrumentals are a jarring wall of sound. Some more strict equalizing could really help maintain the gritty quality of the texture without the harsh mixing attributes. The vocals also get a little buried in the background of the unpolished synths. The fade-out ending came across as lazy. There are a lot of contrasting moods here, which I like, and you often have them playing simultaneously, which is cool. The piece has a decent amount of atmosphere, but I think the sound design needs to be shaped a little differently to make sure everything sits nicely in the mix. You definitely scored points for originality, and overall the piece is well-structured and smooth-flowing. Keep at it, man. :)

7/10

etK responds:

Yeah, I have to get better at mastering, and I agree with most of your criticism, thank you for that.
However about the vocals, they're left on the background on purpose, it's shoegaze-influenced, I don't consider the vocals to be a privileged instrument. But yeah again thanks a lot for the support ! :)

Hi. I'm Andrew. Audio portal junkie since 2010, supporter since 2017. I always want to improve what I do! I make music, run the NGUAC, post poetry on BBS, and am the all-time #2 audio reviewer. I love this site, and I want to make it the best I can! ^_^

Andrew Mikula @TaintedLogic

Age 27, Male

Policy Research

Bates College

Wellesley, Massachusetts

Joined on 8/16/12

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