The synths at the beginning are cute and airy. I wasn’t a huge fan of the drums at :22, though - the clap is very heavy, and the kick has a lot of upper-register tones. In fact, the entire texture has a bit too much reverb IMO, and the piece is also pretty slow to progress. There’s a good sense of build into 1:22, but the texture there is rather distorted. The call-and-response action between the acid bass and quirky pads was a good idea, but the harmonies they’re playing could’ve been more dynamic. The tranquil breakdown at 2:33 is nice, although it was also a bit of a missed opportunity to introduce some novel harmonic content into the piece. During the second drop at 4:12, the claps take up a lot of space in the mix, and the acid bass also distorts the mix a lot when it comes in. The texture would sound much clearer and more well-balanced without so much reverb on the synths and drums. The piece is also pretty repetitive after a while. At some point, it would’ve been nice to switch up the chord progression or add a new, more variational melody on top of the existing harmonies. Still, I really like the atmosphere and sound design of this piece, and the transitions and rhythmic content are also good. Clean up the production quality, and this piece could be a really banger. Keep at it, AstralJam! ^_^
Mixing, mastering, and balance
1/2
Structure, transitions, phrasing, and variety
1/1.5
Melody, tonality, harmony, and texture
1.5/2
Instrumentation and sound design
.75/1
Emotion, atmosphere, and catchiness
1/1.5
Originality and uniqueness
.5/1
Overall (how do the elements above interact?)
1/1
Composite score
6.75/10