I like the distorted atmosphere at the beginning and the rhythmic content. I think the intro drags on for a bit too long. By the 1-minute mark or so, I’m really itching for some moving notes. I also think the synth riff that fades in around that time needed a drum pattern or something to give it a stronger sense of drive. I feel like the long intro eroded the momentum of the piece early on. I enjoy the climax into 2:00, but the mix feels a bit distorted there. I’d suggest double-checking the equalizers to make sure you don’t have any bass frequencies in any of the instruments besides the bass and kick. The harmonic content is pretty bland, but I appreciate the changes in energy levels that come with the climactic bit at 2:00 and, later, the breakdown at 3:00. The distorted atmosphere at 3:00 is pretty neat, but it also needed to feel a bit more dynamic to keep me engaged. Once again, I feel like the middle section is very dragged-out here, and frankly you probably could’ve made the pacing of this piece work if it was 3.5 minutes instead of 6.5. I also would’ve liked to see you add more variety to the main riffs later on, although the filtering work at 5:00 or so was a good idea. The clap at 5:00 has way too much reverb on it, though - perhaps excessive reverb is one of the culprits in this track’s indistinct mix. Overall, the rhythmic content here is catchy, and you clearly have a good sense of progression and harmony, but the mastering needs some fine-tuning and, more importantly, the composition is pretty bland. You’re good at constructing an atmosphere for a track. Now you just need to fill out that atmosphere with more compelling harmonic content. Keep at it, Marcos! :)
Mixing, mastering, and balance
.75/2
Structure, transitions, phrasing, and variety
.5/1.5
Melody, tonality, harmony, and texture
1/2
Instrumentation and sound design
.5/1
Emotion, atmosphere, and catchiness
1/1.5
Originality and uniqueness
.5/1
Overall (how do the elements above interact?)
.5/1
Composite score
4.75/10