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TaintedLogic

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You're torturing me with this incredibly short work of art, 1f1. The melodies and sound design are lovely, and the atmosphere sounds really bright in tone and well-balanced. Seems like the piece as is would make a good loop, too. Give me a ping when you finish this. ^^

Onefin responds:

imagine finishing things

pfft

I love the angelic vocals and atmosphere. It's a little hard for me to make out the lyrics, but it gets easier with repetition. I like how the breaks between the vocal lines gradually fill in as the song progresses. Gives the piece a really nice sense of blending and subtle directionality. Looking forward to hearing more, VO! Stay safe out there. :)

I like the heavy guitars and quirky melody instrument at the beginning. The horns in this piece sound a bit thin and unnatural, but I like the contrast between the energetic and danceable first minute and the relaxed, introspective second half. The vocals at 1:20 have a great sense of edge and distortion to them, which adds to the mysterious character of this track. Is the piece meant to loop? Sounds like the piece is far from over by the end, and I'm unfamiliar with Syrupmasterz's work. You definitely nailed the "two distinct moods" bit, as well as the sound design, mastering, and emotional qualities. Keep at it, Possibly!

Wow, this song is VERY Catholic, lol. I like the smooth sax melodies and crisp drums. Sometimes, the piano hits sound a tad distorted, especially around :15. The cutesy refrain at :43 is great, and the way the vocals are mixed sounds really 1970s-ish. The cat solo at 1:25 was a little much for me tbh - that sample is pretty tinny and thin-sounding, tbh. Still, I gotta respect the comedic value of this piece. You're like a young Weird Al, LunacyEcho. XD Keep up the good work!

LunacyEcho responds:

this one just has reverb on e v e r y t h i n g (i think)

it actually originally started out as a lullaby but like everything else in my life it devolved pretty quickly

thanks for stopping byyy

Wow, this is really different from most of your other stuff! I love the catchy guitar riffs and crisp beats. Sometimes, the rhythm of the piece is a little hard to follow, especially before the melody comes in at :16. There's also some sort of distortion going on at around :10 - I'm not sure if that's a delay effect or what, but it sounds pretty unnatural. The piano breakdown at 1:10 was a nice touch, and the sound design here on the whole is really refreshing and neat. Keep it up, CG! ^^

ConnorGrail responds:

Thanks! Definitely took a lot of cues on rhythm, structure, and instrumentation from the JoJo soundtrack, which might explain why it is a little different than my completely original work. Glad you liked it

The panning and filtering effects are really neat, and I like the bright tone of the synths and the rhythmic elements at around :35. The extra-crisp drums at 1:05 really help move the piece forward. Combine that with the smooth synth melody there, and the progression of the piece is really appealing. The emotional appeal of the mini-outro at 1:37 is nice too. I'd encourage you to finish this if you can! Lot of potential here. Keep at it, Aliaspharow! ^_^

Good to see you're back in 2020! I'm unfamiliar with the original, so I'm just going to speak indiscriminately about what I like and don't like. The percussion at the beginning really sets the scene, and I like the ominous woodwinds starting at around :40. The pacing is pretty gradual here, and I think there could've been more of a gradual sense of build into 1:21. That said, the production quality here is rather impressive, and I like the use of choirs and brass. It was refreshing to hear the piece reset itself at 2:27. Things really start coming together at around 3:15. I love the foreboding chords and thicker texture there. At around the same time, I think the staccato-y male choir samples start to get a bit overused. There's still a lot of storytelling and energy in this piece, but it doesn't quite have the same level of variety in the instrumentation that I'm used to hearing from you. A lot of the piece also feels pretty transient, with sections marked off with a series of stop-start transitions. Still, I really like the new sound design elements at around the 5-minute mark and the prominent strings riffs at 6:20. The return of the woodwinds at 7:27 is really nice. It finally feels like the battle is reaching a decisive victor. The final chord at 8:54 is great, too - you crafted the balance in the texture there between the choirs, drums, and winds really well. Overall, this piece still has a ton of variety and flavor. At times, I wish the arrangement was a little less choppy, but perhaps that's inherent to battle music and/or the original. Either way, this is an engrossing 9 minutes of music, Vocif! Keep up the good work. ^_^

VociferousMusic responds:

Hey. Thank you for your feedback as always. :)
Reason for less of variaty in this track is that I wanted to avoid that the music went too different from the original soundtrack. My actual goal was to re-make the game music and provide better qualitiy and intensity to the track (original was made in 2005, the quality standards were quite different back then). The staccato shouts also are elements the game used a lot, and are like a signature of the game. At the end this soundtrack will be used within a mod for the game and will replace the original game music. I did not really pay too much attention on the structure and transitions, since I only wanted it to fit the game and its situation, which is mostly based on warfare.

I really like the smooth, languid feel of the texture and the oom-pah bass line. The little breakdown section at 1:02 is a nice touch, and the goofy character of the piece really puts an image in my mind. Sounds like the soundtrack for a fast-paced circus-themed flash game. It's a little repetitive, and the arrangement could be more creative, but I'm sure that's an intentional mark of loyalty to the genre. Keep it up, SFW! ^^

sleepFacingWest responds:

Thanks! Arrangement-wise I actually just started running out of ideas. I kind of jammed the kitchen sink in there and then ran out of steam. What sorts of things would you think of?

I like the dreamy synths at the beginning - kinda reminds me of "Nobody" until the heavy drums and wobbly bass come in. The riff at :40 is really groovy, and the rhythmic elements of this piece are great. The breakdown at 1:01 has some really nice harmonies and a smooth texture, and I like how it's immediately contrasted with the harder-hitting elements at 1:20. The percussion at the very end of phrases during the last 8 measures or so (2:07 onward) is especially nice. Definitely good for a video game in its own right. Keep it up, ConnorGrail! ^^

ConnorGrail responds:

The comparison with nobody is fair, I han't even noticed that! Glad you enjoyed the groove, since this was a fairly quick track I just tried to focus on fitting a good amount of jam into a small package :)

Hi. I'm Andrew. Audio portal junkie since 2010, supporter since 2017. I always want to improve what I do! I make music, run the NGUAC, post poetry on BBS, and am the all-time #2 audio reviewer. I love this site, and I want to make it the best I can! ^_^

Andrew Mikula @TaintedLogic

Age 27, Male

Policy Research

Bates College

Wellesley, Massachusetts

Joined on 8/16/12

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