It was a good idea to start the piece out with these frantic synth patterns, although I think the rhythm is very hard-to-follow, and the piece in general is a bit overstimulating. The pacing is very fast, and I think you would’ve needed some more prominent percussion here to tie the various sections of this piece together seamlessly. You don’t even employ any crashes, sweeps, or other cues that allow the listener to come with you when you move on to a new section. The loop is smooth, although it’s not immediately clear to me how you tried to connect the progression of the ending and the beginning. Those sections just didn’t seem to match up well to me, so that you probably would’ve been better off coming up with an appropriate conclusion for the piece without looping it. Also, the piece is extremely structurally flat. It’s constantly hectic and energetic, with no sort of breakdown, bridge, re-intro, or otherwise low-energy section to keep the listener grounded and create space for contrast. You also fail to vary the melodies at all later in the piece, and you missed out on some big opportunities throughout the piece to create dynamic contrast. Also, the instruments were pretty generic. The sub-bass is uncharacteristically loud for a piece like this. And the mastering needs work. For example, the lead clearly gets distorted between 2:25 and 2:32. In general, I can hear everything pretty clearly and the balance is good, though. Overall, this piece has some strong melodic components, and you did a good job of making the texture full throughout. It’s catchy and fun, too. I think you should focus on the mastering, instrumentation, and broad-scale sense of structural ebb and flow. Keep working at it, man. ;)
6.5/10