I like the bass line at the beginning. It’s a bit hard to follow the rhythm, though, and once the beat comes in it doesn’t get much easier. The rhythm might be just a bit too dense. In general, the piece is very slow to develop, but by 1:25 the texture feels full, if a bit bottom-heavy. The mixing isn’t perfect, and it definitely gets hard to hear the drums during some of the busier sections. It might help to transpose some of the harmonies up an octave or two - crowding a lot of instruments towards the low end of the frequency spectrum can make a piece sound really muddy. By 2:50 or so, the harmonies also sound a bit dissonant. I’d also like to see more variety in the instruments and energy level, which would help keep the piece sounding fresh.
Overall, I’d encourage you to keep working on this piece. Simplifying the rhythms could make the piece a lot more danceable - right now, there’s so much going on that it’s often hard to discern the points of emphasis in the beat. As for the distorted mix, in addition to raising the pitch of the harmonies, I would suggest using an equalizer to remove the low-pitched frequencies (below around 200 Hz) on everything except the bass and kick. That will limit the muddy, indistinct quality of the texture. You could also ensure the drums pop through the mix by adding a compressor onto them and turning up the ratio to 4:1 or so. Lastly, I’d challenge you to add one or two sections with a more mellow or atmospheric quality to them, just for contrast with the gritty club beats.
Thanks for coming out to the NGUAC. Also, I forgot to mention that the final cadence with the drum echo at 5:24 is really cool. Keep at it, NeuralDelverM! ^_^
Mixing, mastering, and balance
1/2
Structure, transitions, phrasing, and variety
.5/1.5
Melody, tonality, harmony, and texture
.75/2
Instrumentation and sound design
.5/1
Emotion, atmosphere, and catchiness
.75/1.5
Originality and uniqueness
.5/1
Overall (how do the elements above interact?)
.5/1
Composite score
4.5/10