00:00
00:00
TaintedLogic

5,136 Audio Reviews

2,724 w/ Responses

2 reviews are hidden due to your filters.

During the first split second, there was this distorted, frantic, and almost arrhythmic bass that I thought was a bit out-of-place. After that, though, the lighter tone it had until around :27 was super cool. While this obviously isn't a structurally complete piece, I can appreciate the darker direction you started to take it in towards the end. The loop isn't perfect again (or maybe it's my computer?) but the end of the loop at least partially justifies that distorted bass riff I was talking about at the beginning. I also think the track would've been more engaging if the drums were stronger. After all, that's theoretically half of what makes it a drum and bass track, no? However, I am glad you're exploring different genres a bit. Looking forward to reviewing (most of) the rest of your new-ish tracks later this week! ;)

LucidShadowDreamer responds:

Once again, this isn't an original of mine, as it's part of the NGDIC2 :p
And unfortunately, my sound design and mix on this one is rushed too. The percussion should definitely be louder, and I'd switch some intruments out. But I couldn't thouch the melodies or structure.

As for the loop, I don't even recall if this is perfect or not, as Newgrounds (at least on my system) has started messing loops up for me, by placing a short cut/silence before a restart. I'll need to check on another computer before I'll know if the fault lies with Newgrounds, or with my system.

I'll look forward to your reviews! I'll review your track eventually too (whatever that means), but first, I owe johnfn some reviews, as well as a long and super delayed response. I really have too many projects and left over stuff that I'm slacking behind on, to even be able to properly keep up with it XD
Next year, I think I'll stay a lot calmer than this year, but we'll see. Thanks again dude!

Well, this review is long overdue. I love the dark themes and sound palette. I wish it was a little more dynamic, but at the same time it would be very fitting for a videogame. It doesn't make a great loop, but I'm sure with some slight adjustments that could be easily fixed. I love how it's really hard to get any sense of meter from this track, which just adds to the creepiness. Keep up the good work and/or do more with this sometime! :D

LucidShadowDreamer responds:

Oh my, so it begins... And I haven't even gotten around to reviewing Blueshift and Vulpini yet :p
You'll stress me out :I

To being with, this isn't an original track of mine, but more of a remix, so I definitely won't make more of it XD But I think we can all rest assured I'll make some more ambient stuff in the future, heh.
I think I put the intruments here in approx an hour. The rules stated we're not allowed to change that much, so I couldn't really make it more dynamic either. I am aware about the clipping too :p
This track is in 11/4, so it's definitely hard to grip it, as was it for me. Thanks!

Hmm...it's a little hard for me to follow the rhythm at the beginning, but it helps when the beat comes in at :19. I love the mood and instruments, though. That drop at :31 is awesome! <3 It's extremely blissful and catchy - the perfect combo in my book. The piano part at around the 2-minute mark adds a nice change-of-texture. The mixing and mastering is superb as always, btw, and this track in particular is quite reverbalicious. The slide-y treble-range synths at 3:16 are awesome, and I like how you transposed them up an octave at 3:31 to channel the energy. You conveyed the feels well indeed, Lockyn. You're quickly climbing the ladder on my all-time most insta-faved artist list. Keep up the great work! ^^

Lockyn responds:

I'm very happy you enjoyed that slide lead synth, I loved playing around with that one :) Cheers mate! I'm glad you think so highly of me, please expect lots more to come! Thanks for reviewing TL <3

Hahaha, definitely sounds like sticky toffee. It's a bit hard-hitting at the beginning, though. I think you can amplify the effect of the quirky vibes here by starting a little quieter and building up to that really distorted bass sound. I love the mood and instruments. The drum samples add a lot to it. I know you wanted to focus a lot on the drums, but it's still a little minimalistic at times. Some pads or other filler mid-range riff could've helped you out here IMO. Some more reverb could've also potentially filled in some space. Another small detail: that last note seemed to be held out for an arbitrarily long period of time that doesn't really fit with the staccato-y style of the rest of the piece. Other than that, I love the themes, instruments, and whatnot. Definitely seems fitting for a video game too. Keep up the good work, Majinbell! ;D

Very bass-y and catchy. I like the sort of stop-start texture here. It progresses a little slowly, yet at the same time creates a lot of room for contrast. The melody at about the 1-minute mark was quite blissful and uplifting. I can also tell that this has been mastered really loudly. It does get a bit repetitive by the end, but I will also compliment you on avoiding your compulsion to make tracks as long as 7 minutes! :) The tasteful vocal samples you threw in there at 2:11 added a lot to the piece. I admire your sense of harmony and progression. In a way, it has a simplistic quality, but all-in-all that fit the blissful, relaxing mood of the piece rather well. The ending was a little disappointing. It kinda just ends. It would've been worth your while to wind it down a bit with some sort of 15-second riff. Perhaps a volume automation would've helped. It's not that you needed anything new, but it bothers me that the intro, re-intro, and coda are essentially all the same. Anyway, keep up the good work! I hope to drop some reviews on several of your other recent tracks by Thanksgiving. ^^

Lockyn responds:

Hey TL, nice to see you again. I'm happy you enjoyed the track this much. I know the ending was a bit of a cop-out, but I also intended the door close to be the end, and the train taking off kind of a end to the happy sunset feel. I'm glad you enjoyed regardless. :) Cheers mate!

Ahh, I see you also have a Halloween track to showcase. >:) I thought the whole "ghostly surfer" theme was extremely clever. The franticly picked guitar really adds a lot of tension to the piece. The organ is creepy, yet also cute in a way. It's definitely fitting for a videogame IMO. Time to haunt as many animated people as possible! ^^ As a stand-alone piece, though, it lacks a bit of variety. And even if there is a significant amount of variety, it's hard to tell because you don't really change the texture a lot throughout the piece. I also thought the drums were a little weak. I think it would've sounded more powerful and intimidating if you compressed them and then added more reverb. Overall, though, it's a cool piece! If I or anyone I know ever make a ghostly surfer-themed videogame, I'll let you know. Keep it up, man. ;)

LexRodent responds:

Thanks for the nice feedback, I'll add "extra power" to drums asap, and if I can think on some other change to add extra variety I'll do so too.

Hey man! Sorry for the slow response on this. I've been really busy with school. I really like the instruments and the build-up. Nice job with the filters too. It has a great sense of climax about it. I will say that I thought the snare had a few too many mid-treble tones in there. You might want to equalize them out. The mixing is pretty good, although you should probably do as much as you can to make it sound as clear as possible, especially once you add more instruments. I like it a lot, though. This is well on its way to becoming a solid piece. Keep at it, man! ;D

Hi. I'm Andrew. Audio portal junkie since 2010, supporter since 2017. I always want to improve what I do! I make music, run the NGUAC, post poetry on BBS, and am the all-time #2 audio reviewer. I love this site, and I want to make it the best I can! ^_^

Andrew Mikula @TaintedLogic

Age 27, Male

Policy Research

Bates College

Wellesley, Massachusetts

Joined on 8/16/12

Level:
22
Exp Points:
5,172 / 5,380
Exp Rank:
9,764
Vote Power:
6.39 votes
Audio Scouts
10+
Rank:
Police Officer
Global Rank:
14,053
Blams:
63
Saves:
626
B/P Bonus:
10%
Whistle:
Silver
Trophies:
5
Medals:
142
Supporter:
8y 1m 25d
Gear:
1