I like the ominous mood at the beginning and the slight dissonances starting at around :25. The piece is pretty slow to progress at first, but the faller at :56 is pretty cool. The texture could use a bit more fill, especially in the middle and treble frequency ranges. The filtering and other automations are pretty cool, but aren’t really enough to keep me engaged for 5+ minutes here. Some more melodic content, or at least variations in the energy level and instrumentation, would really go a long way towards adding more interest and variety in this piece. I like when you “reset” the atmosphere at around 2:50, stripping away the pads to emphasize the bass, but it both doesn’t lead much of anywhere and also is pretty short-lived. Overall, there are some good ideas here between the rhythmic content, sound design, and atmosphere. I’d encourage you to keep working on this, though - there’s a lot of potential for storytelling and variety that you’re not quite capitalizing on yet. Still, thanks for coming out to the NGUAC! Hope to see you back next year. ^_^
Mixing, mastering, and balance
2/2
Structure, transitions, phrasing, and variety
.75/1.5
Melody, tonality, harmony, and texture
1.25/2
Instrumentation and sound design
.75/1
Emotion, atmosphere, and catchiness
1.25/1.5
Originality and uniqueness
.5/1
Overall (how do the elements above interact?)
1/1
Composite score
7.5/10